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product-assisted learning

Using AI and Video Games to Take over the World

April 29, 2021nickberente

A superintelligent computer is taking over the world.  How do video games fit into the master plan? MIT physics professor, Max Tegmark, gives us insight into this question in his 2017 book on artificial intelligence: Life 3.0.    In the… Continue Reading →

data-driven, learning, procedural generation, product-assisted learning

Product Assisted Learning in Video Game Development

February 26, 2021nickberente

Although all sorts of companies are looking to learn from their products – video game developers are ahead of most other industries.  In our recent study of Ubisoft’s Ghost Recon Wildlands project team (published in the California Management Review), we identified three ways that Ubisoft learns from its products. Continue Reading →

data-driven, product-assisted learning

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