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procedural generation

Using AI and Video Games to Take over the World

April 29, 2021nickberente

A superintelligent computer is taking over the world.  How do video games fit into the master plan? MIT physics professor, Max Tegmark, gives us insight into this question in his 2017 book on artificial intelligence: Life 3.0.    In the… Continue Reading →

data-driven, learning, procedural generation, product-assisted learning

Procedural Generation and the Designer as an Experimentalist

March 19, 2021stefanseidel 1 Comment

In a previous blog, we discussed how procedural generation helps game designers create video game content at unprecedented scale and how coming up with good procedurally generated content is an art. The list of games using procedural generation is growing… Continue Reading →

autonomous design tools, procedural generation

Procedural Generation is an Art

March 12, 2021nickberente 1 Comment

As we pointed out in a previous post, beautiful, creative game design has become easier due to software, hardware, and workflow advancements. Is procedural generation one of the approaches that can help? Or does it get in the way of beautiful, creative work? Continue Reading →

procedural generation

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